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# An AI-Agent MMORPG born from a Jagex cease and desist
- URL: https://www.regenraygun.com/an-ai-agent-mmorpg-born-from-a-jagex-cease-and-desist/
- Published: 2026-05-22T10:48:03.000Z
- Updated: 2026-05-22T10:48:03.000Z
- Description: HyperForge started life as a RuneScape-inspired AI-first MMORPG. After a Jagex C&D it's now an AI-first game engine, and a AI-first MMORPG.
- Author: Jon Jordan

[HyperForge](https://x.com/HyperForgeAI?ref=regenraygun.com) is a small crypto/AI-native studio building two things at once.

- an AI-first game engine, and
- an MMORPG designed to be played by both humans and AI agents.

The engine runs on Three.js and WebGPU. The game, called [*Hyperia*](https://x.com/PlayHyperia?ref=regenraygun.com), is the flagship title built on top of it.

But the project started life as *HyperScape*. 

The team were upfront about the influence. They grew up on *RuneScape* and wanted to build something in the same spirit. Jagex disagreed, or at least disagreed with how close the branding got, and sent a cease and desist over the use of "scape" in the name and *RuneScap*e references in the documentation.

Rather than fight it, the team rebranded. The game became *Hyperia*, the studio became HyperForge, and the split gave them a cleaner structure: engine as platform, game as product.

The core pitch is that *Hyperia* is an MMORPG built by AI where AI agents are first-class participants, not just NPCs. Agents can play the game autonomously alongside human players. The immediate application is an agent dueling and betting platform — train or build your agent, pit it against others, wager on the outcome using the project's token.

The game generates the contests. The token provides the stakes. It's a tighter monetization loop than most crypto games attempt, and it gives the AI agent trend a concrete use case rather than just vibes and a whitepaper.

The more ambitious bet is HyperForge, which is the underlying engine. The team recently said they're building toward an AI-first Three.js/WebGPU game engine, with a proof of concept in progress. If other developers want to build browser-based games with native AI agent support, HyperForge wants to be the tooling they reach for.

That's a genuine gap in the market. There's no dominant engine for this specific niche. Whether a small team fresh off a Jagex C&D can fill it is another question, but the positioning is sound.

Still, it's early. Very early. There's a new logo, a PoC in development, and a token that predates the current vision. The Jagex episode is a footnote that could read as either a badge of honor or a warning sign, depending on your disposition. 

But the underlying idea — an MMORPG where AI agents genuinely participate, backed by an engine designed for that purpose — is interesting enough to watch. 

The question, as always in crypto gaming, is whether shipping follows storytelling.