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# Black Myth's art director says No Rush on AI
- URL: https://www.regenraygun.com/black-myths-art-director-says-no-rush-on-ai/
- Published: 2026-08-13T14:17:37.000Z
- Updated: 2026-08-13T14:17:37.000Z
- Description: Game Science's Yang Qigang says the studio isn't using AI on Zhong Kui.
- Author: Jon Jordan
- Tags: China

Game Science, the Chinese studio behind 2024's triple-A breakout hit *Black Myth: Wukong*, has waded into the AI-in-game-development debate with its sequel, *Black Myth: Zhong Kui.*

The exchange happened on Weibo on 10th August, where art director and co-founder Yang Qigang fielded a fan question about whether the studio would lean on generative AI to speed up production. 

His answer: "No rush." Pressed further, he elaborated: "The design and asset-production stages will be far removed from AIGC, not out of resistance, but simply to do our best in the final stage." 

Asked about the pressure to adopt AI now or risk falling behind, he added: "There's no such thing as a last train that you absolutely have to catch. You can find a small hotel to stay in, and there's plenty of time for AI and stuff, no rush."

Interestingly, he invoked Christopher Nolan, whose 2026 film *The Odyssey* leaned on traditional filmmaking techniques and succeeded critically and commercially. 

So what can we learn from this exchange?

Most importantly, it's informal. This wasn't a press release or an investor call. It was someone riffing in a Weibo comment thread. That doesn't make it meaningless, but it's a vibe. And maybe that vibe will change.

Secondly, the game is very early. *Zhong Kui* was only revealed at Gamescom 2025 and has so far shown a single in-engine teaser. Game Science hasn't locked art pipelines, tooling, or production schedules yet. This is a studio stating an intention at the stage where intentions are cheapest to state and easiest to revise.

Third, and most interesting for anyone tracking AI-in-games sentiment: Yang was explicit that this isn't opposition. "Not out of resistance" is a deliberate hedge. He was not making the ethical or labor argument that some Western devs and artists have made against generative AI. He was making a craft argument: quality now, tools later.

This framing cuts against the usual narrative, too. Chinese tech and game companies — Game Science investor Tencent among them, with its own text-to-3D-world generator — are generally assumed to be the most aggressive adopters of generative AI in terms of production pipelines, driven by scale and state-level AI investment. 

Yang Qigang taking a measured, artisan-first stance reads almost like the position more associated with Western auteur-driven studios, hence the Nolan comparison.

Famously, Game Science completed *Black Myth: Wukong* with a relatively small core team of around 150 staff, highlighting a contrast to how many Chinese studios work, employing thousands of staff to complete their ambitious projects. 

So, for a story about AI adoption patterns in triple-A game development, the accurate framing isn't "major studio spurns AI". It's that a major studio's art director sees no commercial urgency to adopt it yet, and says so unusually candidly, in a position that cuts against the country's usual pro-AI reputation.