World Models
PixVerse R1 shows why world models are exciting but not yet game engines
PixVerse's R1 world model is another example of the current limitations of the AI-to-game-engine thesis.
World Models
PixVerse's R1 world model is another example of the current limitations of the AI-to-game-engine thesis.
World Models
Robbyant's LingBot-World 2.0 claims an hour of stable, interactive generation from a single image.
Coding
A Google designer used Claude Fable 5 to bring Command & Conquer: Generals Zero Hour to iPhone in 40 minutes.
Steam
A new GameDiscoverCo survey of 3,800 core Steam fans finds only 8% would refuse to buy an AI-disclosed game.
Rocket League
MIRA is a neural network that's been trained on Rocket League and supports a four player gameplay via generative AI.
Meta
Pocket looks like a new app, but it's actually an old one with Meta's feed bolted on.
Steam
A viral “AI slop” accusation against a solo dev’s breakout indie hit highlights that Steam has no way to verify AI-use.
How games are being remade in the AI era
For open source game Godot, AI is currently more of a cost than an opportunity.
Epic's strategic bet is AI embedded into UE6 boosts the Fortnite ecosystem.
AI will kill off many game companies but it will allow many game communities to flourish.
Epic Games says AI will be an integral part of Unreal Engine 6.
The revealing part of Crystal Dynamics’ comments about generative AI is not that the studio is using it; it's how carefully it's talking about using it.
Six-fingered characters aren't only generated by AI, it seems.
Roblox continues its ambitious path to build AI games running at 4K and 60 fps with its third acqui-hire in recent months.
Every games company is having to negotiate how it uses AI, but not every company has the same counterparties.
While western game companies equivocate about use of AI, Chinese devs are investing heavily into the vision.
Uthana's AI platform for human motion is a specialized solution for character animation. But does it have a moat?
Roblox's world-model research is interesting because it shows why games remain such a hard medium for generative AI.
How is Capcom handling the pressures of production costs and gamers' purity demands.